Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
In the older versions of substance painter there was an option to paint in the wireframe areas of the 2d view. I can't seem to find that option in 1.3, am I missing something?
new model coming.. with touch support, use a pen or fingers... i smell i phone esque interaction.. http://www.wacom.com/pressinfo/press_release.cfm?id=131
I want to create stylized hair based on geometry. Is there a way to use 3dsmax hair and fur for an effect like this?: https://youtu.be/ZEzh6qbS3As?t=1353
This is my last portfolio going into my Demo Reel before I start my next reel. Crystal Cavern ~70k Tris 4 weeks at 130+ hours Feedback would be appreciated!