I'm not sure why you would include the original Wii at all in the 'current' console war considering it's all but dead. Of that 101 million sales figure you posted, only 2 million was in the last 2 years and only 500k of that was in the last year. No one even makes games for it anymore.
Cheers Dfacto! So Briggsy just dropped a comment letting me know he has linked my tool from huevaluechroma.com. This is one of the most validating things i have seen yet and i have a crazy amount of respect for this man's knowledge, http://www.huevaluechroma.com/101.php
MM, point made! spot on. Many other examples available: Oscar Niemeyer (died last year, 104 years old and many awards when he was "old"), Frank Gehry still productive (84)..and the list goes on. Anyhow... age is pretty much irrelevant as its being stated.
A/B comparison here. First, Reality Capture with a Nikon D800E, Sigma 50mm Art at f/8, 141 photos. This only took about 20 minutes to process from photos into a mesh: Canon t2i with a canon 50mm 1.4. 140 photos processed in agisoft photoscan. This took hours to process:
The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.
http://www.buy.com/prod/wacom-intuos4-medium-pen-graphics-tablet-8-8-x-5-5-5080-lpi-mouse-pen/q/loc/101/210904541.html I personally got mine from here with a student discount http://www.provantage.com/wacom-ptk640ac~7WACM19N.htm
ooooh haha I forgot about the resize-not-really-rezise :P I have a little piece of code for that if anyone is interested, for Safari : (FUCK I tried dragging it in the text box and it disappeared with a puff of smoke wth) Here it is again : http://www.bit-101.com/blog/?p=2178
Cool moonlight streaming in a window. Orange incandescent spilling in from the hall. Look to movie lighting for inspiration. Go to screen grab websites like Evan Richards blog Cinematography Frame Grabs Info about analyzing movie set lighting: http://wanderingdp.com/cinematography/cinematography-school-lighting-ratios-101/
Made this sandbag wall before I know how to bake. Went back to day and tried it on one of the bag. Note that the baked sandbag uv was made really quick just for testing, same goes for the texture. Will be remaking this sandbag wall model :) The regulare sandbag contains 104 Tris compared to the 128 baked.
Hi guys I've just finished uving my character with 13 different uv patches in Max and am having some issues getting textures to entirely fill the desired UV patches. At the moment I've got two gradients (one entirely black, one entirely white) going into the composite map which is going into the mask slot of a material…