Alright, here's what I have now! I think we've pretty much figured it out, I'm just going to look at some more PSUs to see if the prices are low enough to even bother going below the 1100W I've chosen so far. :) PSU: ABS Majesty series MJ1100-M Continuous 1100W RAM: G.SKILL Ripjaws Series 4GB 240-Pin DDR3 SDRAM DDR3 1600…
Your NM artifacts is your projecting rays in search for hi-res target going too far away and make details reflecting in each other like in mirror. And since Painter does set the distance as a value/ a share of some cubical bounding box around it's always a problem for something long and stretched. Typical workaround is…
EarthQuake, have you seen this paper? http://graphics.berkeley.edu/papers/DeRousiers-RRR-2011-02/DeRousiers-RRR-2011-02.pdf [ame=" https://www.youtube.com/watch?v=DzudHDsMxio"]Real-Time Rough Surface Supplemental Video - YouTube[/ame]
if you were craving some original COD set in a different time period than the future, you might be disappointed this got canceled http://www.ign.com/articles/2014/05/05/sledgehammer-developed-a-third-person-vietnam-war-call-of-duty-demo
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…