yeah, bringing iPad is not a bad idea, although it's quite likely that they will simply display your online portfolio on their screen. Only show sketchbooks if it has art in it that's relevant to gamedev and only if that art is at least as good as online stuff. I believe Crunchcast had a great episode on gamedev job…
Rizom is able to quickly load big files like a hot knife goes thru butter. Rizom is performant while you do UVing. Here a Video from Rizom VS 2018, showing 600k+ Triangles are easily possible. https://youtu.be/z2QvajdFHes?t=114 Substance Painter can import big data for baking with little sweat.It is all depending on the…
http://img.photobucket.com/albums/v325/mwahaha/dc/DSC06276.jpg http://img.photobucket.com/albums/v325/mwahaha/dc/bellasummer2009a.jpg This thread is relevant to gamedev, right?
hey guys, can anybody suggest some not overly expensive mocap solution (Body + Facial expressions) to use in gamedev? By affordable I mean some reasonable amount starting from 2K$ to 6K$ probably. Some not so expensive simple AI based solutions may be. So if there are any good working solutions you heard about, or…