I'm always curious of people's optimizing preferences, are you doing this by hand in zbrush or in Maya? I'm a 3dMax user myself, I normally retopo in zbrush, but am considering bringing my low poly into 3dMax to further optimize the mesh.
hi, i want some advice about character rigging for everyday use, i use 3dmax, but nowaday game use maya for its rigging and animate use should i use 3dmax for rigging and animate, or should i use maya for rigging and animate what the pro and the con of each software im using unreal engine for the engine and im using some…