I had forgotten that Category links are automatically included at the bottom for tagged pages. The Game Industry page is a good example, I think "Texturing" as a main article will look something between that and a portal such as this, but not nearly so massive: http://en.wikipedia.org/wiki/Portal:Visual_arts Define,…
Thanks for the tip! I tried that, and it’s definitely better. I might still use some roof assets to add a bit of extra variation along the edges. I’m also working on a trim sheet for the wooden parts, such as beams, pillars, etc. Wood in No rest for the Wicked: I’m not a very good painter, but I’m trying to replicate the…
Looks very cool overall :+1: Looking closer, I think there are a few points that could be improved on: Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore…
Because I'm a masochist and I like to LARP as a graphics programmer I decided to make trees This is a (very) naive implementation of the tree generation algorithm described in this paper https://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf it's done in python/opengl because I'm far too lazy and stupid to…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I agree with NEKOTIQ Definitly need to refine the sculpts and put more time into them. I'm just seeing blobs of unsculpted clay. 1. Define your forms 2. Adopt a sence of fluidity to your sculpt 3. Dont be afraid to get really detailed. 2D also needs much love. There isnt enough definition to determin whats going on. Its…
Eyes are a strange shape, pretty much lidless and don't conform to the spherical shape of an eyeball (lack depth). Edge along bottom of nose is too sharp, no nostrils, also no definition around the nostrils. Mouth is too flat, from the side the upper lip should protrude further than the lower (in an average human at…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Yeah just hard to get feedback when you step outside of your zone as it suppose to be perfect lol And your right about doing it again Also yeah i learn i have trouble with my proportion, something i am already working on in my art class so definitely something to keep in mind. And thank you i appreciate hearing that.