Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.
Hi guys, I just wanna share with you that I have just finished writing a making of for my latest artwork. Here's the link: http://www.paulhpaulino.com/makingofcanonreflexzoom/ Hope you guys like it :)
Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Post Apocalyptic Weapon for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I…
Howdy, I'm super excited to announce my latest ZBrush training course now offered on Lynda.com CLICK HERE If you're new to ZBrush or looking for a fun and exciting challenge please check it out. I demonstrate the following tools and techniques: DynaMesh and ZRemesher Creating rope with Insert Brush Carving out a…
Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…