Hi guys thanks for the feedback, Agreed the texture usage does seem excessive but there is a reason behind it. That is why there's a breakdown incoming. As are some additional shots to see the material definition better. In this shot the key light is above and behind the visible metallic surfaces so you're not seeing…
Eek! A lot of replies =) , thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
The first thing that stands out to me is how blobular the wood appears to be. It has no hard edges. Even if you were intending to have the wood be rounded off, it doesn't feel so much like it's rounded off, as it's just the way the smoothing groups ended up. Did you do a high poly piece for this? Even if you do just a very…
It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
Hello everyone, here is some of my work. 2130 triangles. Diffuse and specular maps. 6777 triangles. Diffuse and specular maps. I would love to get some feedback.