Yeah I'm sure he reads Polycount daily. EDIT: Although I agree... In bad taste, it was. I was jut shocked somebody so stunning was with somebody people look upon as a total waste of space. Very odd.
the bake came out nice, other than the fact that that pendulum thingy or whatever it is has a bit too many polygons for my taste in contrast to the remaining clock's geometry and the uv space it has assigned , it looks fine to me.
Despite the obvious facts posted and that you yourself have a personal website, this was not a juvenile competition. So ok, I don't think I will bother giving my opinion anymore (unless it's artwork) as it's clearly a waste of my time.
@ Stoofoo: Sounds good man. @oXYnary: An east side meet up sounds pretty awesome. This way I don't have to feel like Cinderella and dip out before 11 to catch the last bus back to Kirkland...
watching Odama with the guns and wasting that marine was awesome. This has quickly become my favorite show on tv. Thanks to Cojax for forcing me to watch the season 4 finale last spring. I have been hooked since.
yeah, sorry you wasted 6 hours. while that issue is supposed to be corrected with 2011, I am still amazed it lasted till now. anyway, live and learn as they say (ie: always work with .ma files ahah).
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
We are seeing talented artists to help design characters, environments and props for “Titan: Dawn,” a cyberpunk RPG. These are paid positions we are looking to fill. Contact Information: Please send all messages for application to jobs@viewpointgames.net What You'll Be Doing * Create concept art and 3D models for…
Feel free to email me with any job inquiries I'm open to negotiations. Serious projects only please past experience only. Quit my job last month to do game development full time. milen.contact@gmail.com
Agreed with stray. Maybe share your reference if you can? For the ears, it looks like light and shadow or the perspective might play tricks on you sometimes, e.g. I've never seen the depression in the Y-shaped antihelix go down as far as in your second to last model and the last one looks a bit strange from the side. The…