Game Art - Project 4: Environment For the last assignment of the year, an environment is pretty fun. Getting to make each piece and learning about how foliage works made the whole project very engaging. There where hiccups, as always, but foliage really tripped me up the first few attempts that I tried, but in the end it…
Chu Jelly Juice Shop (Wind Waker) Game Environment Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Process Final Results
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
The “bendy straw” topology is probably the most basic method for connecting a character’s limb to its body.
But apart from non-sub D low poly characters, or beginner modeling tutorials, I rarely see it used. I understand that it could be an issue if you want to accentuate the shape of the shoulder or something like that,…
Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297** *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight