Not in love with the pallet on this yet. I'm struggling to identify with the architecture. It'a a bit noisy in terms of visual clutter, I think spaces like this are stronger when you have more bold shapes and features. Less is more. Things I'd try: Remove some the trees and shrub planters out of the middle of the space,…
No one is taking you for a clown. It's obvious that you have a wide technical skillset and that you put a lot of thoughts into your tools. Now you just have to learn how to edit yourself - learn to present your work in a succinct manner, trim down what's not needed, and above all, show results. Yes, Zbrush users are aware…
Whatever works the best for whatever you're particularly doing. Of course it's great to be able to do both well. One thing to possibly keep in mind when working professionally (not portfolioly) is that there are things like production costs and time constraints, so it's best to work smart. (IE, I could manually spend time…
In the week since my last update I've been working on texturing my scene and just fixing issues that i had before. so the best thing to do is to list what I have done in my absence: Textured - Consoles ether side of captains chair ( added lights etc and materiel definition). Textured - Main Console, this is first pass but…
You posted a thread recently and I got reminded that I had this open in a tab to reply to, but completely forgot. So. Bumping this, I guess. - Browsing your work is difficult with this site. I don't really know at a glance if these are your only 3 pieces, or if you have breakdown shots. Your texture work is not immediately…
portfolio is getting there, here are my thoughts on what I think could be improved boat: utilize some overlapping UVs in your texture. the sides of the boat could be the same, the interior side walls could be the same. the top wooden trim could from one side could be mirrored over. barrel: you can optimize the polycount on…
I agree with Chris on the flooring around the chair, breaking it up with a different material type or solid metal panels with radial trims? would give more interest. I think on the wide shot it seems such a shame that you can't really see the chair, it would be nice to have some of it face us but obviously that would mean…
Good stuff, good layout, I think you need more. Also showing texture sheets for the props shown, as well as wire outlined on flat shaded geometry would be nice. The Light house scene is top notch, if you can pull off that composition with a few low poly scenes you'll be in great shape. As for the alley scene you need to…
Hey Plyomet! I regard to the question you have about quads vs tris, It all depends or rather, it is how you use them. I have found that topology flow is more important than the question of quads vs tris. Personally i think in quads but I am not afraid to add a tri if the situation calls for it. My advise is to think in…
Using tris doesn't change a thing unfortunately. But I asked in the technical forum and MrNinjutsu found the problem : the mirrored UV's have to be offset by 1 out of the UV square. I tried this and it works fine ^^. Jinn15 : I agree with you for the axe. I will only bake one blade to take less UV space, so I guess I will…