Here's a little update....very little. I'm moving at a snails pace with this new internship..it's hard to find time for this guy. I'm going to keep at it though. I realized some of his geo is abit messed up looking...like on his adams apple and stuff...but it's just because i started with a basic sphere. I'm going to…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…
For panneling I like to look at the back of motherboards and graphics cards for shapes then do a paint over render the basic geo of the shapes I get then do a third paint over then do what additional geo I need and texture Heres a quick example of this process Now I have a general idea of the look and feel for it (even…
In response to the first post, I would either make the ridge/extrusion a little more shallow in the hi poly or simply add some more geo to the low poly if you insist on that piece sticking out so much. I think a lot of the time these issues are made more complicated than they should be. Also, if that piece is going to far…
Hi! I've been looking for some answers in the content that I've watched, but I didn't exactly find something that will fix the problem I'm facing right now. I'm following miss Arilizart's process video for normal painting inside Painter, and although I've followed pretty much each step they do, I'm facing a problem in the…
Hey @shockobonss! The reason why you don't have this feature yet, is that I haven't released the update yet x). I was stuck fixing something minor and life got in the way, but I finally have some vacation and therefore time to wrap this up. So I promise you will get your hands on this feature very soon!
Thanks for the feedback and positive encouragement guys :) Reading through the posts in this sub-forum - the community for the DOTA stuff seems great, with some awesome knowledge sharing and passion. RE feedback: @Pior and HawksEye - Hehe - I personally liked the size and chunkiness of the chest and thought the spec would…
Some of these comments really show how unaware or inexperienced some people are in gamedev. Almost every project i have ever worked on has had a TON of stuff created/customized/hacked into the engine to get the end results. Its just a reality of technology. Sitting there and crying that the in editor terrain system is…
@slinedberg - No thank you for the bugreports :) They are invaluable to us! The calibration is added in the export, but until we get this bug sortet you could try one of the GGX profiles as i believe that is what cryengine uses. I wouldn´t bet my life on it however but it might be a temporary solution until we get the next…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…