Depending on the platform, a piece this large doesn't need to be just 4k tris; that's extremely low on current gen hardware. Like DWalker said, don't sacrifice quality for over-optimization. Add some life to this! Maybe the metal guard rails have been hit by a couple cars over time, not destroyed by dented; and your tri…
Haha, I wrote a lot of that, though it was a group effort. We cribbed a ton from all around. Whatever's wrong there is likely my fault since I was responsible for the Materials section in general, so I'll take the blame. ;) Unique/atlas mapping is fine for some things, as opposed to trim sheets. It just depends... what…
Hey shock, I'm just giving you a heads up now, but it's a good rule of thumb to try to avoid: a. creating two threads on relatively the same topic previous thread here. b. posting just questions in the "Pimping and Previews" topic as it is generally for...well, exactly that. Showing off your work and getting feedback.…
I personally think your best piece is the Castle, however I do think that you should look into how to better present the model. Maybe a blurred HDRI and add some torches to create a more interesting piece. I really enjoy the style you're going for, however you should aim for more consistency , for example, the dungeon bars…
Thanks for the speedy reply, and some very fair comments :) . I did go a bit back and forth with the lighting, i had a dominant directional in there at one point to mimic some sunlight/moonlight seeping through the water, but it was just overpowering some of the models. Additionally since the environment is supposed to be…
Studios and IP are both assets. In the case of a successful series of games, keeping the IP and Studio paired together makes the most sense, as it minimizes risk. (ie Saints Row and Volition). In the case of unsuccessful series of games (games that are unprofitable/do not break even), the IP has value but it can make sense…
Firstly, good job on getting into Unreal and learning how it works and putting your first scene together! Now, I like the first shot you have, best shot here. Most of my critique is of your materials and some models. You have a lot of straight perfect lines here. Look into either into baking down a prop like a table so you…
I'm personally in favor of separate pages for each project; I find that it makes it easier to take in everything at a glance while allowing more detail on each project. The out-of-focus banner for each project is a bit distracting. If you follow my advice and break it into multiple pages, you could use the out-of-focus…
That's not waviness, it's a smoothing gradient from the vertex normals in your lowpoly. Those circled areas are also not the only places you have them, you have gradients *everywhere* in your map, the transitions just arent as tight as they are in those spots you circled. Gradients are inevitable when you bake a model with…
thx for the crits guys. @luke i suppose its a bit late for this now. originaly i planned him to be not that serious, so i went for a bit more comical proportions, his head is also pretty large etc. didnt think he would turn out that evil in the end :D @kmactastic thx, you are right about the threads on the cape. although i…