Good read and good points. It's a tad on the long side (like this post), it took me two sittings to get thru it. I can't say everyone would read the entire thing but they need to. Here are my excuses why you haven't seen much art posted around here, by me. None pimpable work, be it learning models (oddly deformed…
It's been a while since I have used Unity, but do recall having to deal with material order since Unity assigns them to the mesh based of lowest face index value per assigned material in Maya. Something easy to do is gather all the material assignments and sort them by lowest face index. In this case, I took a 50k sphere…
Hi, Klunk. Thank you for the code. So, it appears to be working right now. I also edited the code to create a new script to write out the contents of the vertices connected to the bone. However, it's only printing it out the short version of an array - with three periods separating the first element from the last. Is…
I got it actually already working :D see the bounding box of the teapd? - it fits perfectly in the safe frame of the camera here is the script:cam = undefined;obj_source = undefined;width = 0;for o in selection do( --print("obj "+o as string); if ((SuperClassof o.baseObject) == camera)then( cam = o; print(" ..…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
I am taking a class right now where we are doing some simple scripting. The assignment for this script was to make something where if you migrate files to another folder you could update your paths to reflect the new location by searching an replacing the path, of all files or selected ones. before I go on here is my code…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
PRE-GDC UPDATE: Back on sale (and now in EU) until March 24th! So since a small run (Just 18!) of 'I < 3 N-GONS' got printed last year I occasionally get asked for one. Anticipating some folks at GDC asking about my shirt I thought now would be a good time to do a second run. And this time I can offer a separate EU…
I am so glad to see painting with a brush in Mixer . still it lacking few things I need badly 1. non square textures. We don't use square textures mostly 1024x2048 or 512x2048 and such 2. scaling bitmaps with non integer values i.e. 1,54 etc tiling or not it's useless for me now. let the tiling be a separate layer/effect…