other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…
Man, thats extremely awesome! I am now checking out all the material functions you made and am trying to understand them better. Its pretty amazing to see peoples progress with these things since physical based shading is more and more becoming something everybody wants to have (or at least should want :D ) and I think the…
so i dont know if im someone to teach you here, cause my PF-presentation is catastrophal xD but anyway i got some feedback for you. first of all most of your pics look like simple ingame screenshots, and although you were the artlead, this doesnt realy show what you realy contributed to the project. i´d suggest polishing…
Hey everyone, thanks for all the nice comments and critiques :D Just got back from vacation so I haven't made any progress, but I gonna try and finish her up soon! patrickl- thanks man. the legs might seem a bit unnaturally vertical because she has such wide set hips, hopefully once its all posed up it won't seem off.…
Not sure what the terminology/usage is in blender, but make sure it's subdividing along hard/creased edges so you don't lose your shape (again, we aren't making it soft here, just want to use sub-d to add more geo to do the heavy lifting). Here's an example in Max, using the low poly and sub-d with hard edges (the low poly…