Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
The Role: We are looking for a Unreal Engine 4 Game Developer (Software Engineer) to join our growing development team and be a part of building a top quality game. The ideal candidate is a hands-on Unreal Engine 4 developer with a passion for building and playing video games, with years of experience and knowledge in the…
Hey leleuxart! Thanks for the advice. After being utterly confused about what you were talking about I think I have something figured out haha! I looked up more about masking the material in UE4, and after reading the documentation a bit I realized it was similar to what I did for painting terrain (just for opacity instead…
If everyone decides to use megascans in their stock form then people will get tired of it soon enough. Maybe you haven't noticed but the rocks for instance come with hipolies that you could bash together and work with in zbrush to create new things. They also come with brushes that can be used for sculpting or splattering…
Yeah you can switch the left click/right click stuff in the preferences. I found out about it late so I just got used to the right clicking stuff and I actually enjoy it. I was able to get used to Blender pretty fast personally, but I switched between maya, max and lightwave over time so I just sort of got used to…
IMO there is no simple answer. For quick texturing of 3d props DDO and Substance Painter are very good. Still for projecting an exact photo to a certain model precisely, nothing beats Photoshop 3d mode , not even Mari. For tileable textures SD is powerful indeed , Also very helpful for secondary things. Something where…
Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…