I just have no time lately to waste lots for learning something just to figure out there is no real advantages. Those month long trials are in fact just couple weekends usually when you able to try something. But chatGPTv5 makes Insatmat sound super cool like he wants to sell it to me. For example it tells me there is a…
it's pretty standard still to have a limit on how far outside 0:1 you can get away with. usually 16 units in either direction sometimes its a hard engine restriction - others you just get crap results due to floating point error,
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
The scene that i've been working on over the last couple weeks is based on this Mass Effect 2 concept painting by Brian Sum (http://www.briansum.com/ I posted a couple WIP's earlier in the What are you working on thread. This is how far the scene has come since: For me it was the first time that i worked on a complete env…
What are your system units set to ? Don't forget that Max as seperated settings for the units it displays vs. units it internally uses ( = system units ). All the jumping and jagged lines sound like you have got a system unit scale issue . Or do you have created some far far off object by accident ? or some far far off…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2. I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
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