I gotta agree..this game f'ckin ROCKS...Capcom definately know their shit...I've just completed the game twice now and I am about to play again for 3rd time on on professional mode...but as for the artwork, animation/mo-cap audio etc....it is the best I have ever seen and experienced..you are right swampbug the photo…
Hi, I use Creator on a daily basis, it's now owned by Presagis, who bought Multigen-Paradigm last year. We use it for producing realtime models in OpenFlight format that go into flight simulators. OpenFlight is still the standard format for most simulators and Creator is one of the only tools that provides access to all…
this had me laughing some: http://biz.gamedaily.com/industry/feature/?id=15342&page=1 Quote is copy pasta from joystiq [ QUOTE ] * On negative press: Mr. Harrison isn't phased at all, pointing out that those who have purchased a PS3 have been naught but satisfied thus far. He goes on to say that negativity originates from…
Cheers Smash. Yep, human proportions are a difficult thing to master, and I've still got a lot to learn. It all comes down to anatomy study, and it's something I'm trying to dedicate a lot of time to. After much consideration, character art is definitely what I want to do, so it's important I can properly flesh out a…
I dont think you should try to save the polys people are advising you too. It barely registers with the engine at these counts, its also verts you should be looking at not polycounts so much. These barrels with few sides look awful, they look last gen, its the thing that most betrays the fact that we are simplifying forms.…
Some of the corners could greatly benefit from 'trim' textures, exspecially those grey 'towers' (at the top). And the shipping containers shouldn't look all the same (if there are different textures). [Rant]Not really directed at your map, but also at the original ones from HL2 and every custom map I have seen so far…
One thing's having a wide facial structure, another one just having a lot of room at the sides of the face. I'm good with wide faces, i prefer them like that myself, less stereotypical. This one just goes beyond what looks natural, to me anyway. The face is fine, but the width at the sides past the eyes seems too much for…
ptex IS industry standard. and it's vastly different then uvw. there is not really any copmparison. ptex is a file format and API for storing unlimited amounts of texel data of all types. it was designed to store 10x10=aprox 100k, 22x22= aprox, 500k, 30x30= aprox, 1000k and larger texture sets. multiple map types and other…
I'm looking into Character Systems in games, but I feel my slight lack of current-gen gaming knowledge is doing me a disservice! The 3 types of character system I've been looking at are: "WoW Style" where you can change multiple items on your character/ "Fortnite Style" where a whole outfit is chosen with no furhter…
So... I see alot of these community challenges X vs Y vs ... and they are all for next gen game models.... Soooooooooooo.... i thought, why not make one for low poly models! Here is my challenge for anybody who is interesting :) Subject: F-Zero The subject matter of this little challenge will be F-Zero! You have a choice…