As always Kevin your stuff is hugely inspirational. Extremely well done and always a pleasure to look at. The one thing I have always noticed about Gears, and it is of course Gears style, is that the environment assets I feel are too noisy. They have all this amazing micro detail all over that they just becomes too noisy…
First off, I would get rid of the giant FOX Logo you have there. I think it is just a distraction, and doesn't do your work justice tbh. The other thing I sort of have a problem with are you scenes are just too random to me. Like its difficult to judge if they are well done, because they are all highly fictional type…
Hello Polycounters, I've been playing through the Assassin's Creed games for the first time the last few weeks; making my way through them chronologically (Playing Unity currently) and something that's been bothering me, is just how exactly do Ubisoft artists gather reference material for their Environments? I understand a…
Hello! I am a self-study 3D artist for over a year now and I feel like I'm not improving at all, I don't know if it's due to bad execution or just have no motivation to level up my works. I've been doing low poly environment and I feel like I need to step up my game, but don't really know where to begin with. I'm into hand…
Hey there! I'm a graphic designer/2D artist working in the game industry. Unfortunately because of my company's strict NDA I can't actually show the stuff I work on in my portfolio (shops signs/graphic design for props, that kind of thing) even after release. Because of this I basically have nothing in my portfolio that…
We are StudioNX, 3D game graphics outsourcing studio specializing in
AAA-quality characters and environment modeling based in South Korea We are reaching out to explore potential collaboration opportunities
with your team. # About Us StudioNX is a team of skilled artists with extensive experience in creating 3D
characters…
Hey there everyone, we are looking for a Concept Artist for Stylized Props & Environment PROJECTWe are developing a First Person Arcade Puzzle Game with an emphasis on immersive and diverse worlds, dimensions and eras. One of the first areas we are working on is a Lunar Colony with a mix of fantasy elements. ART-STYLEWe…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
UPDATE: Alright, so I needed a break from my Temple project for a bit and decided to do something hand painted and kind of stylized since it's something I haven't really done. The scene is going to be very simple and an arid environment. It'll be based around mining for gold. Any ideas for props or story/background are…
I'm not a big guy on criticism either man, but here is my first few thoughts when I looked at your portfolio: 1. More complete environments as opposed to just props. You should make environments, even if they are small, to put these props in. For example the mech, I could see that asset sitting in a nice environment built…