Good to see u posting again kot. I think the char is gr8, esp the sculpt, but the material distribution kills the design. U've got a lot of them and in no particular order (metal below cloth and on top, same for red stuff). It's not easy to handle so many materials and maintain balance and composition, and while I don't…
This update doesnt add a huge amount as I've been finding little time in the evenings to work on this. And here we have aliens. I'm calling them Grendals for the time being. They're pirates and I wanted to give them a haphazard look about their clothing choices so some will have a bit of armor and some will have shit…
My keybindings work fine? I did get gypped out of a influence reward because there was a "no icon set" item I tried to take accidentally, and I had a bug where it glitched my apothecary, replaced a cloudy water with my armor, and turned that into a potion :( Kinda sucked because I spent a long while running around naked.…
One thing I'm definitely not liking about these leaked TF movie designs is that all of the robots look surprisingly frail. I understand that they aren't out to clone the G1 designs, but the robots themselves seem almost like armored skeletons rather than mechanical 'people'. Take a look at the new Optimus Prime: Narrow…
Coming along nicely! The details you added on the high poly don't look subdivided. If you want to get a nice effect with the normal map (Like I mentioned Squirrely Jones had), its going to have to be more than a fancy looking extrusion. By this I mean, the details you added are all flat surfaces, like extrusions. You could…
SPACE MARINE ARMOR SUITS WITH GLOWING BITS! Anyway I kind of agree that there seems to be a whole load of similarities in games art direction recently, probably has to do with people striving for realism. I'd personally love some originality in a games art, or perhaps a cool spin on realism (Mirrors Edge). As for it being…
JKMakowka: Yep, those are the parts I haven't worked on yet. I just created the basic shape and haven't touched them really. Thanks, I did take an easy subject. I'm just starting out on this highpoly stuff so i didn't want to get discuraged. The male face that you were talking about was on cgtalk and it was done in maya.…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
A full character for use in a real time game engine, rendered in marmoset toolbag. Was designed to have helmet/visor/suit/armor removed with varying different states. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter. Environment textures created in Substance Designer. I also…
Hey all, I wanted to share what i've been working on. First time posting to polycount. I don't normally do characters but this was fun. I just felt like a making a cute character. I'll share my process with you. I started with Z spheres. Sculpted out some clothing and armor. Retopologized in 3D coat Now I baked some normal…