I am currently doing a mad scientist enviornment. Not only is this a portfolio piece but its also a learning experience. I have two questions. First once I model the High Poly wires "cirecled in orange" how will I bake that down? Do I actually have to use a lot of geometry to match the electrical coils or can I use a…
https://youtu.be/fvbNmNNXwns Model & Texture of character by: Aneesha Rai Rigging, Skinning, Animation of character by: Shanyue Pang Model & Texture of wolf by: Olga Kokhanova Rigging & Skinning of wolf by: Kimberly Reyes Animation of wolf by: Shanyue Pang Low poly game Cinematic. Preview rendered, student work. For…
The front page of Polycount was the last to find out about the polls being open so we kept them open for a few days longer. But! We can now say that the polls for PETROL/BLOOD are now closed! The top 10 entries will be sent to Quixel, Marmoset, and Polycount where the Top 3 will be decided. This will be happening this week…
This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…
Hey everyone, Lately i've been working on a new personal project. I saw a cool robot when I googled some images of 3D printing bots and it inspired me to build it, it then evolved into a little story. I Just finished the 2nd one and will start on the 3rd one in a week or so. Here's my progress so far. All assets were…
Sure! pick away :) I'm ex-military which is what I meant by 'working with them as a job' I'd served during the 80s, mostly Armored Recon (M113 MRV) but was initially slotted too train on the heavies (Leopard AS1 MBT) but switched over to Cavalry (2nd CAV Regt - Australian Army) also worked alongside airborne assets…
All valid methods of course. However I find the first one a bit too imprecise and slow. The 2nd method only works when the section is planar to the X, Y or Z axis and the 3rd method does not constain the loops to edges if the section is twisted or on a curve. I could use a context-based approach and mix and match based on…
Thanks! That was my original idea, a sidescroller tower defense that would be on PC. However I'm also considering a mobile game that would be overhead view like an RTS. Thanks for the compliment and critique! My idea was to make the feet cute, so it looks like 'oh look at that those tiny feet'. However you're the 2nd…
This is a messy example I created at work. So bare with me. Pretend that those two textures I sculpted in zbrush and exported the diffuse and normal. Now I want to apply those to my uv map on the right. I want to scale the 2nd texture to fit my needs. But how to get the normal map to follow exactly with the scaling?…