Its understandable to feel this way. How about your life outside of the industry, family and such? Hobbies, creative aspirations, any ideas for making your own game/creative projects. I feel that helps balance out feelings of burn out. What motivates you to work in the game industry. From my understanding you want to feel…
I don't know why I have to explain this, but I'm not advocating that people just take shit and not support the people who create it. That's entirely NOT what I'm on about. What I am talking about is coming to grips with the reality that works can and will be copied/shared. It's just a reality of this age. It's been going…
personally i thought they were great. they took a bit of getting sued to, but in the end i found them far more intuitive than dual analog, which often needs a fair bit of co-ordination to manover seemlessly. at least for the type of game that MP is anyway, i wouldn't want to use it playing a fast paced FPS, which is…
Spent some time finding a good pose and lighting for the character and decided to go with this one. Is she a warrior or priestess? I don´t know haha Unfortunately I have to remodel the hair. Usually I like to sculpt the hair but for the underwater wavy look I tried using stripes instead. However, I started out far too…
FPS guns can go way over 5k triangles. Most UT3 guns are over 10k, as I recall, and that was over three years ago. This is looking good so far Marcus, although some of your high poly edges look awfully sharp. Instead of just showing us what it looks like from the side, consider focusing more on how the gun looks while…
Hey, Andre! Nice work so far. I guess I'm not a big fan of the original concept(I haven't seen it though:) ) but here a few ideas your way -more contrast and saturation! -warm\cold color balance both in lights and shadows and in details -details composition balance(introduced some wrapping around the handle to echo what's…
Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
how do I make a low poly ZSphere object like in this picture? # https://i.imgur.com/tL77B2n.gifv if I try to make that I just only end up making a high poly object like this. any ideas? I'm assuming something is wrong with my settings but I'm not sure which one.
I was just searching through the forums and checking out dodgy looking threads, I get a malware warning popup on this thread: http://www.polycount.com/forum/showthread.php?t=85512 It seems like he's a trustworthy user, any clue how this is happening? The thread has 0 replies and is a year old, should we just delete it and…