Hello all! :)I'm new to this community, actually just joined today. I thought I'd start by posting something I'm working on. I've been modeling/texturing for about 2 and 1/2 years, but have yet to start character modeling, so I recently started it :) . I'm going for a player model, with the proper topology/tris count and…
Hi polycounters! I wanted to try making ffvii remake's tifa while square enix has yet to release her. I also got inspired by Blair Armitage's tifa, and just felt that i gotta do this too.. This is my first post here, so i hope i can fit right here On the left are some of references for lookdev and tifa's face, while the…
Hi guys, I'm working on this realtime character. I've started with the head and I'll be updating it as I progress. I'll post here mostly wips, blockouts, patterns from marvelous...etc, and the final realtime captures of course! :p I'd like to hear your thoughts on it and I'd appreciate any feedback you can give. Here's the…
Hi! Thank you for clicking on this post! I'm a new game developer looking to get into making some games (which I'm serious about). I've mainly been playing around for the past year or so, making unfinished games as a learning experience and I'm now ready to get serious and devote my time to a game that I will finish and…
I'm new to poly count and I'm normally a hard surface modeler but lately I been experimenting with zbrush which lead me to organic modeling. I really enjoy working in zbrush so I decided to make an attempt at a character. Several disproportionate heads later I decided I should get a better understanding of anatomy first so…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
You have been so helpful! I wanted to share what I've been working on using the hide + zremesh feature. Any pitfalls i should be careful of with this workflow? 1. Dynomesh a figure 2. Zremesh to 20-50k 3. Continue to form at SubD 1 4. Zremesh at higher polycount head/hands 5. continue to subdivide and work as needed I…
Looks like you should really hit the books or if you dont like books some quality video tutorials https://www.youtube.com/watch?time_continue=1&v=1m5UZRL4hmw https://www.youtube.com/watch?time_continue=4&v=0VRt3sRrvJk https://www.youtube.com/watch?time_continue=2&v=rzBs3PM2W_4…
Bad face/ head anatomy. Major warpage going on particularly how far you've set her left eye. The neck looks cartoonish. No throat. The way you angled her head...I think her ear would be positioned lower (which makes me guess you didn't use ref ). Look at actual photos with similar head angle to camera or viewer…