Looking for some crits on my WIP alien character. The head was from a concept I found on pinterest and I just made the rest up. Been staring at it for about 10 hours now so not sure what to change or to add. Would appreciate some feedback. cheers
Here're some screenshots.. looking for critique on anatomy, topology, whatever you can throw at me. Idea is to kind of make a base for a low-poly RPG character who could potentially change outfits/hairstyles/etc, which is why he's such a clean slate right now.
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
Hey guys! For this contest I'll be using modo, zbrush, photoshop, substance painter, and UE4 to create a character called Zetheros; a demi-god spellsword who utilizes elemental fire and corporeal displacement in combat.
Hi, I need to make character like this concept and mix of others,I suppose it will be Dark Iron Dwarf )) For start I use basic mesh from 3d coat. So let's rock
For a while now i've been taking part in Seth's Mentorship group. This is the character i've been slowly putting together in my spare time :) I'll update this thread with progress in the coming days. Peace!
This is a character from the game Sky Pirate I made last week. I've been jumping back and forth between painted textures and sculpt baking in my projects lately... crits welcome. Thanks
The purpose of this work is to show how to use the shader and effects to create a character image. I've found this work on Pinterest and it seemed to me very interesting. Link to author http://www.yu-fei.com/post/130153766394/blood-moon https://www.youtube.com/watch?v=P-_pP3NWvWk This is link to video