I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
Hi, I'm David Choi, and I am working on a UE5 third-person adventure game and we are currently working on a white box vertical slice. We are in need of a talented character artist that can take our default metahuman and make a good version of our concept art of the main character. We are a team of three so far and if you…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello! My name is Miguel Salgueiro. I'm currently open for work, I am a 3D artist focused on props for games. I have expertise in modelling, sculpting and texturing, I have some experience working at a Software Development company as a 3D Designer and at a game development company as a 3D Artist. Software Skills: Maya, 3DS…
Lol...guess couldn't let this one go, anyway had actually personally struck a chord remembering how it was when I had started out. Aside from the OP, many have bumped up against the frustrating challenge CG art can often represent...this 3D medium is no two ways about it really f**king hard! technically let alone…
I have seen it being an issue in some studios when it came to assessing culture fit. But it was always implied, in the sense that if I came across as a big kid its probably better than looking like an older professional. Though honestly these are rare cases and really comes down to studio demographics. Usually the people…
Hello Creative Minds! Are you looking for a tool that revolutionizes the way you work? We're excited to introduce the latest version of VoxCraft-a cutting-edge 3D AIGC tool designed to drastically enhance efficiency and creativity in your projects. 🚀 What is VoxCraft? VoxCraft offers efficient automation in generating…
That depends on how the file was exported - Maya is capable of exporting valid smoothing groups to fbx (it's a feature of the fbx format, not to be confused with max smoothing groups) and they can come through to max correctly Regardless though, on import you'll end up with explicit normals on the imported mesh. Any…