Nicely done so far. You have many smoothing errors, and please keep in mind that many pictures show clones and not original HK21/HK11. I worked myself on the HK21, which is a slightly different version of the HK11. I can upload my reference folder somewhere if you want.
@Billy - I did not think of adding lighting to the scene or some basic mats. I will have that for the next update. @Plastix - Thank you for the thread. Really nice to see a breakdown like that. @Nintendo46 - I started with the 3rd person example level with the example assets. In my game folder > character > HeroTPP
if theres no exporter for 9 in the freeSDK tools folder, then theres no exporter for 9. you could try use the old one from cryengine 2, but theres a pretty slim chance itll work. so i guess youre stuck with using the FBX exporter unless youre able to upgrade max.
Something might be wrong the email system, I'm having trouble verifying my email address, the verification email isn't being sent to me and I tried recovering an old account but I didn't get a password reset for that either. Checked spam folder, clicked to resend it multiple times, etc.
@slosh Thank you, it could have been better, but yes, i'm pretty happy as it is. :) Been following your progress on Annie too, since i absolutely adore your Batman entry for Comicon Challenge. Pretty sure yours are going to end up on my inspiration folder again.:thumbup:
Do you have anything in Documents\Maya\Scripts\? (just scripts\ not the 20xx\scripts folder). Or any plugins shared between the versions? After Maya is done with startup, do you see any errors in the script editor? And is this a new computer/do other 3d apps or games have issues?
Oh man I'm gonna have to check this out after work. I've been meaning to get around to writing something similar so if this works well I will just start telling people to get this instead of this manual installing(copyin folders) that my users now have to do :D
Did you also install the MEL? (I'm not sure where it should go) https://github.com/Swannotron/RoadkillProfessional/tree/master/MEL_script Edit: Oh it says in the instructions from that pullin-shapes website that it should go into a folder like "C:\Users\your_user_name\Documents\maya\2017-x64\scripts"
Don't mind me. It renders the frames. Just takes a much much longer time for each frame to be rendered and saved to folder. I thought it would render fast like when u use sequencer to render out a movie. I wonder if there is a better plugin for rendering 360 videos faster.
Guys, tired this.It imported the terrain, some assets but the textures for the terrain and a lot of prefabs are completely missing.I copied the upk files from the newer udk folder to the older udk. Still no assets showed up.I have a lot of prefabs in the newer udk version. Is there something I am doing wrong?