1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
https://software.intel.com/content/www/us/en/develop/articles/opengl-performance-tips-power-of-two-textures-have-better-performance.html From Intel; Since the release of OpenGL 2.0, developers have the option of using textures without specific dimensions. In the past, these texture sizes were required to be powers of two.…
Some updates on the Medabot! I got some feedback about some of the shape language from the concept artist that i fixed then i reworked the hands to look more toyish and functional (closely used the Gundam hands suggested by Nandx). The backpack now opens to allow the medal to be put inside of it, There is still some little…
I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
Sorry for the hiatus, I lost all my subdivisions on this sculpt somehow, Now normally I would of done what I have done in the past and gone "this is to hard" and quit. However, after reading this post from Hazardous http://www.polycount.com/forum/showpost.php?p=1794475&postcount=46 I realized how much it really did apply…
I encourage you to just try painting it. Fx move at a fast rate in games usually and they dont stick around long. This means that even the best perfect photographic texture will not be seen clearly. This also means your own textures don't have to be the best to get the job done. Some of my own textures are literally some…
Typically in the game animation is not stored with the mesh(s), so you'll have: - A reference file that contains the mesh and the skeleton - Either one big animation file or several smaller ones that will plug into the reference in the game. When you start adding interchangeable models like boots, weapons or armor…
I see it more as a whole different medium that requires significant time put into it. There's not a lot of certainty what can be done as far as model generation goes. I know I could make a smart terrain and populate it with streams, trees, fences, houses, etc. But if someone was sculpting a character head and wanted to…
On more serious note: While I like the overall estetics of the game and the idea of medieval time. I think that overall gameplay looks dull and boring.There is no weight in sword wielding. Zombies are so overdone and to me it doesn't look like a game that is giving anything new. It has been done to death. Reinventing the…
I'm in the penultimate semester of architectural grad school working on my thesis. My project is a redesign of RFK stadium in Washington D.C. - the now abandoned stadium of the former Washington Redskins. Part of my project is a total rebranding of the Washington NFL franchise to more closely align with the Native American…