@JonathanF @SasoChicken: You guys are right :) I'll see what I can do! @divi: Yeah I exaggerated the bevels so I could have more depth in my normal maps. My previous tests with this kind of sci-fi stuff on UDK turned up kinda bad because lightmass tends to make normal maps look flat... it's either that or you crank up…
Thanks Ned and sybrix! I can say that one day there will be an extensive video tutorial on making rocks like these :) . In short, they're zbrush sculpts decimated down to fairly high poly low polys with a detail normal (no high poly low poly baking). There are really only two clusters that are doing most of the work. They…
Any advice on how I would match the orange/red light with the scene thematically? The lights are already extremely warm for lightbulbs, and I fear that if I move to something like fire (to justify the orange/red light color), it would clash with the sci-fi ish theme I'm going for. EDIT: I forgot to mention that there are…
[ QUOTE ] Firstly, the engine vertex lights from the assets origin so having a large asset like that is extra prone to lighting failure. You could break the model up and piece it back together in Hammer - thus giving you multiple original and more accurate lighting. The other fix is to use 2 new vrad parameters that you'd…
great progress s620ex1! also very cool to see racer weigh in on edge weight stuff. "fatter edges" is a much better description than "soft edges". i really dig the new scope, personally, huge scopes on pistols has always been goofy in my book computron: the dot is invisible until you look through the sight within a few…
Yo, just wanted to let you know that you on are the right track! This is looking fantastic, i would just say in regards to the previous comment try playing with lighting and the position of the lights in the scene. just try to match them up with the windows and make sure you don't have a global light casting shadows from…
IxenonI: Cheers! I remember seeing that church scene a while back, it was very inspiring to me. About the lighting - might be a bit of an odd question considering lightmass does a good job at getting the bounce light done etc, but would you go as far as adding subtle omnis to control the intensity and colour of light (or…
Self Illum won't cast light in any rendering engine that doesn't bounce light, so scanline alone doesn't work. But scanline set to use an advanced rendering plug-in like Radiosity or Light Tracer will work. Mental Ray with Final Gather I think will bounce light and glow materials will cast light on adjacent surfaces. If…
I also thought we help each other know whats best as far as companies? And try to make it better for everyone Daz? Isn't that also what such a community is for? At least I would hope so. "You're promoting something that has the aim of jeapordising the livelihoods of at least 5 or more of us on these boards." Absolutely, as…
No problem man, glad it worked out for you! It looks much better now. I have some crits on your Halo scene. Structurally, it looks pretty sound, barring some spatial and proportion differences. For example, in the concept, there's a walled in vertical space above the machinery in the top of your scene. The metal barrier in…