Just a quick update from today before I'll drop into my bed; spent a few hours fixing her face because there was something about it that really annoyed me... and after turning the picture upside down I noticed what it was; her right eye was just out of place and her mouth too...and I got her a nose-job. ;) I'll try…
I don't see why you can't show both in your portfolio. In a production environment, some assets may be unique and some may use the same tiling texture as 5 other assets. Some models might even have multiple matIDs with one id being a unique unwrap and bake, with the other ids utilizing tiling textures. Knowing what to make…
yes Once you get good at something you realise that only a very small part of what makes you good is the mechanical part of doing it, The vastly more important factor is the choices you make before and while you do it. There are lots of very good illustrators and comparatively few very good concept artists because being a…
@Jakub: Thanks, glad you like it! @Brian Panda Choi: Yes you are correct, I didn't use extrusion for the clothing. If there is an inner part of the clothing exposed (i.e. the inner part of the collar), that is done with retoplogy all in one go. Usually the inner parts of the clothing are less detailed in the wireframe.
Looks nice , the parts i can see ... at the mo we can only really see the siloete and thats the part normal mapping dosnt help Like i say tho ... that parts i can see look ace .. the face texture looks nice more pics plz
Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
So, it's a collection of preset metal parts + a script you've labeled the "Metal Hive" which shows a series of icons that represent each part. You click on one of the icons and it'll import that part into your scene and then snap+scale it to whatever faces you already have selected? Is that about right?
This is a known issue with the Ak-47, and as far as I know it's unfixable.. just ignore that part of the ak-47 since it shares uv's, this part is never visible in-game so it doesn't matter how that looks. You are talking about this part on the ak right? Sorry for filling your thread with this 9thknight!
posing, trying out all sorts of variations. this is fun :) “either you are part of the problem, or part of the solution. or part of the landscape.” (quote from a movie with robert de niro, don´t remember the name) “empires are the coldest of all beasts” (i read this in a book written by peter scholl latour)
Hello everyone, I just got the e-mail saying that I'm accepted to The Guildhall, at SMU:). I was just wandering if anyone had any suggestions on apartments. I'm looking for a cheap studio apartment or 1 bedroom, preferably near the Guildhall. I was just wandering if anyone who lives in Plano could suggest some good places.…