hey everyone i joined you here to learn more i am new to 3d i am trying to learn by myself and i face problem i dont know what you call it when i add inset face the model have square on it i dont know what is this and how to learn more about it to avoid it any help i thank you
it's all local breaking my work up into smaller chunks and committing them piece by piece resolves the perforce issues - it's just a pain in the arse to do it. the problem i face now is that unreal seems incapable of loading all the files it's generated so it looks like i'm rolling back commits until it unfucks itself I'm…
Hey there, I am not a profesional artists so please take everything I say with a grain of salt. First off, I like that you start off by using greyscales, this is an important step to understand shapes and lighting. You already used different values to emphasize these forms, which is a good aproach. For a beginner digital…
Are you setting up any image planes in Maya? The eye/mouth proportions look alright, but it's difficult to compare your renders with the reference. I did a paintover for you to illustrate how the nose should look (You want to maintain the profile, but the nose lacks sideways dimenstion, some suggestion of nostrils, etc.)…
I would say this thing with the compression is just a part of the story. So when you are using face weighted normals on a hard surface mesh, you usually eliminate like the 90% of the unwanted gradients on the flat surfaces. This is happening, because the vertex normals are perpendicular to the edge, and they are not…