Welcome! Some more context would be helpful. Your case might be already covered in one of the many examples in the "how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking" thread. There seems to be a split or hard edge going down vertically.
WIP#5 - Abandoned Hotel Bar - lighting Hello! Some update for last week. Due to the schedule of the course, we were working on lighting set up last week, so this was my first light pass, all lightings are static except the light shaft, and they are baked in preview quality. My lamps had overlapped uv on lightmaps that's…
So Fat Assasin posted this tutorial in the 2D/3D section. http://www.coronaleonis.com/hyptut.htm Scroll to the very bottom. There are 2 lines of black text at the very bottom that look like jibberish. Copy and paste them into wordpad, and change the font of them to something readable like Arial. Enjoy.
Hi, We reworked the track surface ....again. :) But we are happy with the latest results. Let me know what you think. Here is a quick overview what it looks like at the moment and how we did this. We still use the two base materials which are blended by vertex color like before. On top we use a parallax decal with a…
- The environment color bug in 2009. Might be fixed in 2010. Basically, you put ambient color to mid grey, save the scene, open again - it looks grey in the little swatch, but the program thinks of it as default black. - there seems to be alot of problems when it comes to assigning custom shortcuts to quad menus. You…
If you're making a gun, try to also find some reference of the individual parts exploded. Moving parts should definitely be kept separate. You don't have to break it down as much or exactly as these. But it's still useful to have with your reference. Make it as if you are making it for the next big shooter game. It needs…
Hi PelleK, I am still learning topology and am not yet confident critiquing the edge-flow of your model but below are some links that have helped me to understand topology. It looks to me that your model could use a bit more volume in her hips and rear end to match the concept a bit more. As for her face looking manbabyish…
Good start! - Bit too monochrome (especially the pipe) add some more soft colour variation in there with a low opacity layer in your PSD - The undersurface on the pipe is too similar to the pipe texture. Would be something else. More worn down. Needs more transition from pipe to under surface. - occlusion (black lines) are…
Here's an update with my progress this weekend,Almost finished the sculpts/meshwork, just need to do the top part of the tower and then I can bake some of it down. The roof tiles will probably be redone, it was a bit of a nightmare figuring out how to make them without using too many polys, I think making a tilable tile…
I really didn't have the time this morning to put in a good paint over, but it should give you an idea of stuff and things. Also this is small stuff, I wouldn't bend over backwards trying to change anything, just stuff to keep in mind for the future. I would put in a gradient shadow map, top to bottom on the whole…