would it still be concedered pirating if person A buys an older version of maya leagally like the sells it to person B? then person B uses maya to learn from and get better as an artist
There is also this script at highend3d, that appears to be an update to an older script I once used, that mimicks that functionality. I presume, without looking at the MEL, that it's just macroing the constraint-delete constraint method.
this is all good and you know that but the version you have seems a lot younger than your refs; slightly thinner cheeks and slightly older eyes would make this extremely ace
I'm going to try to do this... December 1 - High poly candle (started low poly but haven't baked) December 2 and 3 - High poly on the 2nd, low poly and bake on the 3rd. No textures... December 4 - Candle holder thing... High poly
The lectures at the university are coming back, so I thought I should finish this one. Before doing that, I wanted to get some crits here. It has 2003 tri's. The texure is just a place holder. Actually, I haven't even finished uvw'ing it.
sprunghunt . My point was that Photoshop actions could free you from lots of tedious routine , while in Substance Painter you have to do things again and again. End even when you try to make a sbsar that could be sort of replacement to a Photoshop action it doesn't work properly half the time because you always miss some…
I'll get into some depth with my critique for the gun's texture; - You went a bit nutso with the edge generator for the rust. Every edge is rusty and it takes away from me being able to believe its a real object. If I use a generator like this, I usually throw the layer into a folder, add a white mask onto the folder, and…
I used it as a dump drive were it has no operating system just a folder with content such as rars, doc, and images. I will give the easy recovery a go and try to see it i can recover any files. I hope i can i know just the folder to grab stuff from. If i can get all of that i will be content to not having the rest. The…
Alright so I needed to start a new environment project and while looking through my inspiration folder I found this awesome concept for Natural Selection 2 (Sorry dont know the artists name at this time) The setting, mood, creatures, colors...everything about this image was awesome so I opened up my programs and got to…
I've searched a ton but to no avail. Here is the closest thing I have found: http://www.xsibase.com/netview_forum/index.php?board=16;action=display;threadid=32431 It didn't work, unfortunately. I loaded the work group and there is no XSI_UserNormals option when alt-rmb'ing a mesh. There also isn't a XSI_UserNormals folder…