Dabu-- Is this what you're thinking of? Did this last year for a personal project a friend and I never finished. Someday.... So Danny, it's looking pretty good. Don't forget his chin, though-- it should jut out at least as far as his lower lip. Be sure to square out his jaw more too-- right now he looks like a lanky 14…
i'v got the same problem here. First - i thought that this is a Traspose master error or something. My model consists of separate pieces in max (l_arm, u_arm, torso...etc). Every object uv mapped, no overlapping or anything. I export them one by one --> obj. Then i import that meshes to zbrush, append everything as…
I agree with nkoste on this. The head and the body do not match at all. Standard human body with stylized goblin head. Either redo the body for the goblin or replace the head with a human/helmet.
I've been playing around with medium poly modeling and face weighted normals, and I ran into a strange issue. So I have a model with edited normals that I exported from 3DS Max. I exported with all the combinations possible from Max with smoothing groups, split-per-vertex normals, and the tangents and binormals export…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
I'll just drop my few cents on how piracy actually works. I used to pirate pretty heavily in my younger days, something I've mostly moved away from now when I have a steady income. (I'll confess to downloading episodes of certain TV-series from time to time, and games that I have already pre-ordered and paid for, which for…
Hey, keep working on this. Also the part on your head needs to stop a little bit on the top of the head. Parts don't necessarily go all the way to the back of the head. Good luck!
just to add to 2. Some people liked to add the head to the upper mesh and have the head mesh tiny inside the body. This looks better but the character doesn't turn as the head should..
I've started learning 3D a few weeks ago so I thought this would be a good opportunity to get some practice! I started with blender but when I learnt about the student Maya license I switched over, that was two days ago and Maya is being a tough mistress so far, a lot more difficult to work with than blender but I guess…