Ha pretty nice, looks like he would fit right in with the Expendables crowd (that's a good thing ;) ) Aside from what the others mention, try putting a bit of color in the AO and lighten it, especially the clothes, blacks won't show up like that. Looks pretty nice rendered in Unity like that. ~t
That is exactly the problem with my current workstation! Ah. I think you're right here, will revise it with a new mobo Though I don't mind the 760 vs 770/780 sine it is $100 cheaper and will be roughly the same to the extent of my use. I am excited for this and want to do it right ^.^ But Computers are expensive!
There's no issue here. When you turn off the lightmass UDK uses vertex lighting instead. That's what is happening there. When you don't use lightmaps you need to compensate them with more geometry, just try to add edges here the topology overall is messy, you need to clean it up extensively
Yeah, kinda. Actually, I didn't see about the extension so I might polish and fix some stuffs. I admit I got some designs to fix, also. I'm more interesting, though, in the story I'll create based in the idea this contest gave. I hope people like it, that's it.
if you say what you're looking for, i'd bet a few people on this forum might have em. as far as your question, I dont think anyone has a library that is even close to extensive as turbosquid. exis exchange is a site that gets posted on here a lot though lately. Never been there myself.
I think it could definitely do with some more volume, as well as being darker overall. It's as if there was a white ambient in there that was killing the shadows, and by extension making the colours less saturated than I'd like. I like the character though, and I'm looking forward to seeing what you do with your next…
Bones are cheaper than blendshapes. Blendshapes (when done correclty!) look better. Bones can be automated to an extent, so if you are using lots of heads, you can use the same animations and rigs and modify them, whereas blendshapes will have to be sculpted for every mesh. So like everything in games, it is a tradeoff.
I don't know if there's anything else to take into account, but the first problem is that the green channel (I think it's the green) would have to be flipped first. Can either build it into a shader in Maya with a reverse node for the normal's green channel, or just invert it in photoshop. And that is the extent of my 3ds…
still not showing. To publically share images they MUST MUST MUST be in or in a subfolder of "my dropbox/public/" if you're running the shell extension (default dropbox install) you should be able to right click the file and select "dropbox-> copy public link" If that option is not there under the dropbox portion of the…
I talk about this pretty extensively in my Cascade Beginner's Guide on 3dmotive. It's in volume 2, chapters 13 & 14. https://www.3dmotive.com/f104301 There are lots of different approaches, but in the video I talk about how to use After Effects to layout a flipbook from some stock fire footage. Hope this helps!