Quixel is a lot easier to pick up and get your head around. It is a lot cheaper too. On the other hand though Quixel is a pretty clunky program to use as it can take a fair bit of time waiting for textures to apply an update. Substance is a program built from the ground up so it runs a lot more smoothly but has it's…
Thanks for the feedback everyone. I agree with the comments about the lack of shadows and the need to get rid of the fog. I'm on board with most of the feedback on modifying some of the models as well. @Fenyce: For most of the wood in the scene I am using wood trim sheets. I'll post some texture flats when I'm ready to…
Pic updated - finished at last. Thanks for all of the help and input everyone! If anybody is still interested in making a skin, let me know. Couple of things wrong though. The back of the mechanical elbow I failed to unwrap, and didn't discover this until the skin was over half done. I tried to unwrap and update the map,…
turns out the weird seams i was getting on my first attempts were indeed just a bad obj import/export. played a bit more yesterday and everything was looking nice and clean with no problem painting across uv seams. the biggest workflow problem i had was the same as MM experienced: the connection between the 3D layer and…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Update on your passwords being reset: This should have minimal impact on Polycount users. Your email addresses and passwords (in encrypted form) could have been leaked, if particular steps were taken, within a short time window. But your passwords are encrypted, difficult to break, you can read about BCRYPT here.…
@RAWTalent & Fingus - thanks guys I'll see about the pink when I get back to my rig @Danielmn - thanks:) @sketch81 - thanks for that link bro! I'm checkin that out as soon as i get home!!! @Miller02 - Hey man that actually sounds pretty cool, do you have any pics? Aight so just updating to show I'm still here and w.e, I…
Ok, here is my update! Have everything blocked out, still need to cut that hole on the tarp and move over that pole and ball to where the concept has it, along with one last pass on the proportions of the vases and other pieces. The wood material is just temp. I took some creative liberty with the placement of that light…
More of an editor rather than an engine feature but, Minium steps/time from 3d app to game, and reload assets without having to restart the app. In UDK you can throw it FBX and PSD files at it and its fine. Other engines you need to export into format X, then run command line app Y, and then copy some(but not all) files to…