Consider that a boolean-heavy workflow, so popular today for hardsurface work, and popularized in no small part by myself, is largely imitating a CAD environment with polygons. Defining matter additively and removing it subtractively is at the heart of all modeling in any environment, but only in polygons do we have to…
Thanks Paul, I will try that. The problem I had there is that I used the dam standard to make the hair and i guess I had the falloff set too low and it made the hairs massive :O I will try just using a xnormal filter for them instead, then I can subtract them from the spec map as they are shiney at the moment which looks…
I dunno how many of you have seen this, but the schedule builder on the GDC website that lets you select which talks and whatnot you want to go to is now working since all the talks have been scheduled. It's super duper handy. http://schedule.gdconf.com/ I thought these ones looked really interesting: Subtracting to Add -…
Saidin311: Thanks I am not quite sure which building you're asking about, but what I do know is there is no simple answer for this. In todays game geometric data (triangles) haven't as much impact on a system as other major contributors, like texture memory. However, I can say that if details are going to be cut in to a…
Well, you can type calculations into the little pink Listener box at the very bottom left. It should give you the answer below it. However, I noticed some oddities - try "4/2" and it gives a weird symbol. However, if you try "4/2.0" it gives "2.0". Try stuff like 4.6*((cos)20/pi) - works perfectly. Using the form cos(20)…
Personal Art Test For the art test each member of the team was given a small asset to create for the environment, this was to ensure redundancy if the asset failed to meet the art test specifications. For the art test I created a small terracotta pot to house foliage in the compound and to be modular to use throughout the…
Quick question for you polycounters: Is it possible to isolate the mid-gray color in this image? I've used power nodes with exp to isolate the white pretty easily: but now I want to 'subtract' the white and keep the mid-gray. I can't use a OneMinus to invert either, because I need to keep the black border, black. This is…
Hey guys, after using Max a short time I was trying to find a way of rotating the viewport without the middle mouse button (feels like a workout for my index finger.) I found out there was an option to enable Maya Navigation which is pretty handy, being a previous Maya user. What I would like to do is still retain some of…
An early look at my Solid Snake sculpt. I want to make a game model that matches the quality of MGSV. I am obviously not there yet, but with a little bit of spit and polish I feel like I'll get there. I updated his design a bit while trying to keep true to the original. I want to be additive rather than subtractive for the…
I know, I know, another generic real world gun model! I recently discovered how awesome 3D Coat voxel modeling is and after doing a few generic techy gizmos I decided to try something more realistic to test the workflow. Im extremely happy with the workflow between Max and 3D Coat and I only had to sub-d model a few base…