Keep important parts generally in their correct scale, organize pieces as best as possible, and scale up what you have room for. Don't stress too much about wasted space. There's no way to account for infinite shape combination possibilities.
a tiny bit,- atm. I am busy getting my portfolio done. Once all that stress is gone I will have more time again for this one. I could upload a demo meanwhile though showing the rendering modes
splines in unreal are very tedious and buggy on a large terrain (4km+) editing a model with like 100k+ triangles in maya can be a pain. you can split it into pieces though and recombine if you have to do it the simplest way i've found is a little tedious but it is fast and simple - i paint a texture mask (like just mask…
Well, what about sharing some pictures of your workstation, and some footage of you working on it, showing both your screen and your hands ? There's obviously something that you're doing (not obvious to you, but perhaps obvious to others) that is causing the stress and pain. (and I stand by the opinion that this is…
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
totally bloody ace...but I'm a git and I too have to mention that the background is abit too much also. But if the background is the biggest stress then I say that you've done a great job
yeah it seems like a blend shape thing, as if she is trying to pull too many expressions at once lol i love her 2013 look though, but the game was a bit stressful
REALLYMADMAVERIC, that's amazing! I feeling so less stressed about making the EXACTLY CORRECT historical pattern now. You guys know so much details! Big thx for sharing!