Everyone with experience will tell you zbrush is the standard for sculpting, there are no 'buts or maybes'. That's not to say we don't use both. A lot of people use both. Mudbox is great for texturing but zbrush just overwhelms it in terms of sculpting. Plus pixologic gives you constant updates for free, unlike most apps…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
Hey guys, I was just wondering where do I need to go to edit the end menu screen? (see attached image) Using the Bink & Smacker tool I've edited the intro and loading screens but I cant find where the end menu is stored. Can anyone give me any ideas or better still link me to a tutorial? Many thanks, jonm4y
Well, level artist does start to encompass a different set of skills from just env artist IMO. But obviously there is a lot of overlap. prop artist: tends to mean you just focus on modeling and texturing smaller to medium sized assets env artist: you are modeling larger scale assets as well as small ones, as well as…
Hey guys :) I was experimenting with nCloth in Maya because I want to make the tube react naturally to the movements of the two cubes. However, the other end of the tube (ending in the smaller cube) does not stick to the surface of the cube. Do you guys know what settings I need to use in order to make the tube stick to…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Hey everyone! Happy New Year to you all, hope you had a great time during the holidays! It's been great to see the wonderful work done over the course of this challenge! Equally so for juggling this challenge with work and family obligations during the end of the year. It's always a struggle to find time for anything…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!