Red Storm Entertainment is looking for a player-centric Game Systems Engineer to work on our next AAA title. You will work closely with designers, artist and other programmers to make the game vision a reality. If you are passionate about games and game development, have the ability to iterate and refine your work rapidly,…
Just wanted to be sure about the commercial use terms for Unreal Engine 4. I modeled and exporting from MayaLT, textured in Substance Painter 2. I wanted to set up my scene and textures and materials in UE4 to better display my model, and I wanted to include the scene in the sale for my buyer's ease. I was wondering if I…
What one should I use? I am an environment artist. I find that things in marmoset look much better than while in cry engine and ue4. Keep in mind that marmoset tool bag used PBR. As an environment artist should I really have to make my portfolio as I was a level designer? Is it okay to create stunning mealtime environments…
Been working on this model for a while in my sketchbook thread and finally got it to a point that its pretty much ready to go ingame and thought i would get some feedback. animation rigging ingame shot zbrush thanks for checking it out, also the engine in question is http://tesseract.gg it does realtime gi (via radiance…
Hi Everyone. Forecourse (A newly developed indie game company by Michael Allar) and I have been working with UDK's mobile engine to release a iOS game app; StuffIt. StuffIt is a third-person horde wave shooter aimed for mobile devices. You play as a kid who used to abuse stuffed animals by ripping them apart and doing…
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
Hello guys . I'm nearly don with my character's rig in maya. there is just one thing left to do and it's to rig my character's long skirt and her apron in a game engine friendly way (namely, Unreal engine 4, unity 5 is a plus ). and I'm trying to find an animator friendly way to do it, but I'm kind of stumped. all the…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
I don't know if anyone else around polycount is working on an iPhone app, or is interested in working on one. I started working on a very simple iPhone app a week ago. At first it was a pretty rough start, as I had little to no experience with Objective-C. And then, when searching around for information on iPhone…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…