Yeah, what good are concept artists anyway, who needs a concept? Just go off the shit in your head, works every time. Sarcasm aside. First of all I think you are missing the importance of a concept art in a production pipeline. Secondly, who says concept artists don't texture? also who says you can't make your own…
Yes, you are asking too much of things. The main difference between concept modeling and production modeling are technical constraints. For concept modeling you can focus entirely on the look/visual design. You should not care about things such as 'lots of quads' or polycount or good UV layouts (in fact, it's probably best…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
Name: Miguel Nogueira Timezone: GMT+1 (UK/London/Lisbon) Specializing in Sci-Fi & Medieval Fantasy Concept Art for AAA and Hollywood Clients Hello, I'm Miguel Nogueira, a freelance concept artist with a passion for sci-fi. Based in the GMT+1 timezone (UK/London/Lisbon), I offer a range of services that cater specifically…
We're currently looking for Concept Artists that will help us create high quality concept art that aligns to the overall vision of the game. Our team is built from people who are passionate about the gaming industry - this isn't just a hobby for us, it's a lifestyle. If you're serious about working on this cool project and…
Hello, I'm the US Claire Force. I'm a fledgling art student looking to go into either concept art or environment design for games, and I need some advice/criticism regarding a concept piece of mine. Specifically, I'd like to know how understandable the concept is and if there is any way I could improve on the design. Also…
Hi ! Concept artist freelance to hire ! I have been an active concept designer in the gaming industry since 1999. Born in France, i now live in Montreal canada. I have contributed to the development of several AAA released games: Splinter cell 2, Ghost recon 2 for Ubisoft paris ; Then i moved to Canada to work on Splinter…
Concepts and a screenshot from an android game I've been doing graphics for. Its a simple little game about the very beginning of life, its also free :) The game is avaible here: https://play.google.com/store/apps/details?id=com.jukke.gol#?t=W251bGwsMSwxLDIxMiwiY29tLmp1a2tlLmdvbCJd The actual game: Level concept: Shader…
2D Concept Artist REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a 2D Concept Artist to join the art team on their latest, cutting-edge, Triple A project - APB. This role will focus specifically on the design and creation of 2D characters and environments for marketing purposes. Responsibilities…
Hey potential employers, I am Eric Tran, I'm a concept artist looking for work who also has experience contributing storyboards on a AAA title. I worked in QA for 2 years at NetherRealm Studios but contributed concepts for gear on various characters such as Cyborg (can be seen on portfolio) as well as multiple storyboards…