It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…
Wednesday practice time. The image below shows a female bust that I sketched today using reference for the face from 3d.sk , and a quickly improvised hair style and bra. Maybe Ill try several thumbnails using this one as a base, will see about that. Zombifying her? Hmmm , maybe :) The new thing learned today is a method…
@Eric Chadwick Thanks! this isn't really for any specific IP so much just to demonstrate that I am capable of making Flash vfx, and getting them working inside a game engine for my senior portfolio, but I actually have been looking at Gigantic and Battleborn for references! Here is a little more work, inside the engine:…
Wow... i am not a hardcore mmo player, heck, i don't even play mmo's. But that has to be tough! I read the whole article and i still fail to grasp why they want to do this. "The request, made on Wednesday, is another move from the authority to mitigate the side effects of online games." Which are? I understand that people…
Thank you jramauri :] It makes me happy to hear that I've improved :D I certainly feel I've been learning a lot. gilesruscoe - Thanks! I plan on getting this into the engine after all the modeling and texturing is done, because I'd like my UV's to be complete before I create my 2nd UV channel for AO and lighting…
It's been a few days since I've have a chance to update how my project is going with work pulling me away non stop, but nonetheless I have been keeping up with the schedule I've set out. I managed to spot all my foley that I recorded last week (except some fighting foley). I began designing Xayah's feathers since I felt…
I don't know what they are droning on about anyway, Tokyo is like 99% Japanese 1% foreigner. Japan as a whole is 99.9% Japanese. We get it rough here, a little human rights would go a long way. But so does not; taking the piss, acting like you're in a theme park or screaming at the top of your voice in english, drunk…
Last night, I showed it to the Wednesday Night Art Boys. They were impressed. We launched HL! in Steam. It plays a lot smoother, but the assets have not been that much updated. It still played well. Counterstrike, when playing with a 1200 x 1700 at 97 FPS is really hard. Really really hard. You would see the head and…
I'd imagine that there are a lot of Street Fighter players on Polycount. With Street Fighter V coming out early next year I'm getting pretty hyped. It would be cool to be able to play with some people in the Polycount community online or at an event gathering. I live in Los Angeles and I know the fighting community around…
So I've been up here for a few months now, after living in So Cal and I'm starting to feel a bit homesick for some of the old dev meet ups, specifically, Beer Wednesdays. There doesn't seem to be a lot like that up here (or at least not advertised well) A few of us at Telltale have been talking about doing something…