Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
Hey guys, I'm working on a stone golem for a personal project. I'm looking for any sort of comments or critique on him, especially in the area of texturing. Right now, I think I'm done sculpting him, and I have a base texture painted on. As far as him being stone and symmetric, I wanted him to be have been carved stone…
Hi! I am building a game level with Cambodia temple style, and now I am at planing stage about saving texture space so much as possible. For example the stone wall at the temple, I am planing to use same diffuse seamless texture to make a (seamless model) and (no seamless model - with nudged edges). But problem comes, when…
I'm fully expecting the answer to this will be "that's not possible". I've got an effect I'm working on at the moment, building off a tutorial for creating a money style effect using multiple layers. The guilloche patterns are used as mask selection image that's been copied once for each time the patterns will be applied.…
Your progress in this thread is really something. You should be proud. Regarding your stone tile piece I think you should use a cooler (as in the opposite of warm) colour scheme just to break away from the orange/yellow tone that you've been using on your wood.
how do you find being a games artist has affected your waistline? Since I started doing games art back in about 1995/6 I have put on about 6 stones and i feel that this is because I spent so much time sitting down. I really never had a problem with my weight before that. But anyway I have lost early 4 stones in the last 3…
Hello Polycount community! I wanted to share a project a that a group of us has been working on for the past few months.we are uploading new assets every Thursday and New FREE assets are introduced every month! We have a wide range of assets, including people, objects, and spaces. Sign up now and take advantage of 100%…
You can shift the stone materials to a more neutral gray to reduce the brown tone a bit. Adding the greenery along the roof will also help add some color variety. I'd expect the rails and bannister to be black wrought iron, although that might be a bit too much contrast for the scene.
Hi! If you want cracks in your stone I would make them deeper and run from one side to the other like in the picture below: I would also try to play with color variation, like more brown-ish tones and lower the spec/glossiness. Hope that helps!