have you tried some pelt mapping and/or relaxing the uv's ? i always thought for organic stuff like faces, pelt/relax would be an awesome combo to get fast and clean results (if the mesh is clean)
Have anyone experienced same problem ? BIOS settings are abysmally small and there is nothing TPM related . I am on extended security updates for w10 but eventually it will run off anyway.
You know, after detailing so much, why not use the Relax Defomation in ZB to relax the mesh? It will still keep the detail, but will even out the polies, but then again, I could be totally talking out of my ass.
hrown down some concepts, smashing alot of 3d though. Relaxing with 2d, maybe ill build these characters to take a break from my environments. some 2d relaxation, a redo of a previous work. it was erking me.
Sculpting a lion :3 Ref: I got permission to move away from this specific concept to shorten the back and relax the hocks, so that's gonna be my next move. And maybe relax the tail. I don't think i'll bother rigging it, but who knows. :D
.....lots of last minute rushed clean up 3D modelling..... Force yourself to relax (sounds oxymoronic) and use a pen tablet where possible. Seriously set your phone to go off every 15 mins or so and relax your muscles and posture.
Keep the same seam under the pipe and just use the relax tool. Should just pull the pipe into a much more realistic shape, at the cost of being harder to texture. Probably the relax by face angles or whatever option. Is that Max, Maya...?
For some of the problem areas, you can go into vert mode, turn on soft selection and relax just those areas. It will often relax better on a selection rather than the whole thing and the soft select will help it blend into the surrounding area.
Nice tool but the relax and iron options are too weak. I'm having trouble getting proper unwrapping with the iron tool and the relax does very little in straighting parts of the mesh out. Everything else on here is very nice however
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…