I use a custom script to insert all my edge loops. This may be handy for you. It also works on multiple edge selections at once and can add more than Maya's limit of 10 loops (I've added up to 2500 just to test haha). $select = `ls -sl`; string $prompt = `promptDialog -title "Insert Multiple Edges" -message "Number of…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…
Thank you all for taking the time to respond to my query. In the end I made the wrong decision regarding this; and took the advice of friends and family members. My brother, who works in traditional FX, was a big advocate of the concept, as that is how he had to get his start when starting work in his industry. However the…
Difficult subject to approach. Especially in relation the scale. While boycotting a small developer would directly affect the person who's views are in question. How and at what depth do you query a larger company with hundreds of employees, all with individual opinions and views. So in boycotting terms I personally think…
It looks good, I have a little advice for If its to go in an engine or not :) I would question why the handle is so detailed then the blade has just 9 edges for the curve of the blade at the end, The shilloute is slightly Jaggy yet your handle is super detailed. You could also quite easily get rid of all the detail in the…
lol.... superstition is what it is. anyways, you'd think this thread is dead. and it should be. but i've actually got something to say/ask. I'm an instructor at my school for a summer camp in which we're teaching Maya 7.0 to some students [from other schools and stuff aswell]. Now apart from being a good job [i might be…
Hey Deadly NIghtshade, Definitely first script in the UV space, i find the difference is night and day with the 3d space (querying a pivot point or even the fact that ordered selection doesn't work with uv points) I was looking for the local scaling functionality a couple of days ago and saw your script but every time i…
Hi MoP, that's way faster than shifting every single vertex. polyOp.moveVert was introduced by Larry Minton with AVGuard dlx as addon for 3ds Max 9, and included as standard dlx from version 2008. If it wasn't for this nice method, I would have never been able to code any of my paint deform tools, because they would have…
Hey InvertedVantage, thanks for the tips; I just wanted to check whether you were referring to the low-poly images or the images in my later post? The model in the later post is something I'm planning to use purely as a base for sculpting, so I didn't think that some of the heavier poly groupings would be a problem.…
It depends entirely on your target platform. Use the profiling tools inside Unity to figure out where you need to cut costs, and then look around the net on how to improve your particular problem. Usually you will be facing draw call issues and overdraw. For shaders you can forget about the native ones that comes with…