Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game…
Hi, Is there a way ti mimic an adjustment layer like in photosop? ie I got a bunch of layers and I would like to adjust the saturation, hue, levelsm etc of all the albedo without to have to tweak all of them by hand and without to have to go in Photoshop to do that. Am I missing the feature or is the feature missing?…
Hi, I'm having some trouble transferring paint layers in Mari that I've spent all day trying to figure out. I painted a diffuse/spec/disp on my original character mesh a while back. However I've since retopo'd, rescaled (to human size from zbrush's tiny mm size), given new uv's and removed the legs of the character.…
After opening up a Ddo project I had been working on for sometime I found all my layers had disappeared in my gloss, normal and metallic PSDs. All the layers still existed in the albedo PSD and when viewed in the 3Do viewer there would only be the albedo with no normal map detail and only a flat specular value across the…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
layer in mudbox are bound to the subd level you created them... if you crate a layer on level5 the layer will only work on level5... but they shouldnt disappear after saving...
Has anyone had success saving layer fx to a smart material you are making? I see that many of the provided smart materials, and all mega scans use Pattern Overlay to put textures on surfaces. Even if all I do is make a layer and add a pattern overlay, and go to save my smart material, this gets discarded. Any thoughts?…
hello everyone,this is my first thread and i hope it's a right place to post.my problem is with layers in z brush. whenever i quit hd geometry my layers will be gone. even if i go back to hd geo again (with highest subdiv level)they don't comeback. thanks