Courtest of lying in the gutters [ QUOTE ] Animated series based on "Castlevania III: Dracula's Curse." To be written by Warren Ellis. Designed by James Jean. [/ QUOTE ] [editted for stupid hot-linking blockers] james jean does the covers for Fables among other things his castlevania piece is in the link
I thought this issue was caused by me decimating too heavily, but it seems even after redoing the high poly & decimating less the issue remained. I am getting black triangles on certain random faces on the high poly (i fixed it in some areas by manually merging these) and also this long artifact. My mesh doesn't have a UV…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
Hello! I've started a new environment, sort of a fan-fiction of what a new Chozo temple could look like in the Metroid Prime universe if I was assigned to build it! Sorry if I make some new member mistakes; I haven't been a part of a forum community for a long time, and I joined here on Polycount specifically to share this…
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
So I have a question about some great hardware options. So to explain my story I really hate rendering because it just takes too long and my computer is disabled from doing anything else in the process. I have some old laptops that Im not using is there any way I can link them to my main computer so that there processors…