Hi there! We're a small team working on a free open-source indie game called Decay, which is inspired by games such as Unreal, Quake and other first-person shooters from the 90s. What we're essentially aiming to achieve is a new first-person shooter with a rather simple graphical style (by todays standards) that also nods…
That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
Damn man, why so few comments? this is awesome! Though I would say two things, first where the black (I assume charred skin) meets the good skin on his cheek doesn't seem to have the same transition as on his chest specifically right around his mouth, I would soften the transition. And second I think the hammers bringing…
First of all sorry if this is the wrong section for these questions, I figured the talented animators here could be useful. I will try to keep this as short as possible but it will probably be still pretty long so I cover all bases. So I am currently apart of a team which is going through some tender business transitions,…
Hey Raf! Great work so far. I agree with B being stronger than A (I didn't even notice the spin the first couple of times, just read as noise at a glance), but I'm not convinced that B is the "tightest" animation. If I had to pick any I would go with C. Its telling the same story as the other animations, but it wraps up…
Hello friends, It's been a while! But this time spacemonkey and I have not been idle... we have just put the finishing touches onto a new Dota 2 custom Courier. :) You can check out the Steam Workshop page for the backstory and voting here: http://steamcommunity.com/sharedfiles/filedetails/?id=161982972 May we introduce...…