Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
Hello everyone! I started out as a developer and I am still learning quite a bit of C++(Will be moving into Unreal soon I hope) and C#(For Unity). Recently I branched out to 3D modeling because I enjoy creating stuff outside coding as well, however as it turns out I suck at it. I have been watching tutorials on how to do…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
There is something about this forum I really like. All of you guys(and gals) are really talented. There are plenty of talented people on CGTalk too. But I guess what makes me enjoy this site more is the fact that you people are way more critical. On CGTalk, I can post something and one or two things will usually happen. I…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
I want to become a successful environment and prop artist. I have seen some crazy work on polycount that just blows my mind. I can't thank the community enough for being such an inspiration. I am studying everything I need to know and doing projects. I love udk and I use 3ds max and zbrush mostly. I am super excited to…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…