We're looking for some new talent as our company grows bigger and bigger. Streamline Studios is hiring Artists, 3-d designers, Programmers, Web developers and Creative Designers. The company is based in Kuala Lumpur, Malaysia. We're a very fast growing video game and media company. We've been around for quite a few years…
Rebellion Oxford is currently seeking an experienced Animator who is passionate about creating convincing character animation for games. The successful applicant will be talented, highly motivated and enthusiastic, with a genuine interest in playing games. This is a full-time role based in-house at our Oxford headquarters,…
3ds Max has been the most used 3d application in game studios for a while, but it's not uncommon to see studios using other applications. Maya tends to be more popular in other 3d industries. If you are just learning how to model, it will be very confusing how to apply Maya tools and interface to working in 3ds Max, but if…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
I have a question about applying even when you don't think you're qualified: I've heard some people say that your first impression with a company is super important. I think it's usually said in the context of portfolio presentation and website layout, but is it applicable to applications in general as well? I mean, if I…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…