bringing this one back from the dead with a question. I recently switched to Windows 7 and max 2010 64bit, when applying this shader to more than 10 objects it immediately crashes. At first I was applying it to the entire selection of objects, so it would just crash immediately. Then I tried applying it to one object at a…
man, everyone hatin on the zbrush hard surface stuff up in here :( i think it looks good and reads well (which is the important bit), but i guess some tightening would be cool. One idea might be to do a retopo pass over the high poly if you haven't already, kinda like cedric seaut:…
interesting tip Shepeiro do you think splitting my uvs on my pillar in this scene: http://boards.polycount.net/showthread.php?t=71419&page=3&highlight=syndicate will fix the wierd shadowing( at the moment it looks like the shadows are trying to make the square pillar rounded/smooth) or is this a smoothing groups issue…
We had a couple of threads about this one a while back. http://boards.polycount.net/showthread.php?t=71456&highlight=gaiking That video is actually a proof of concept rather than a teaser. Your thread also loses points for failing to mention the 1:1 scale mecha that they're building for this movie.
Sorry I'm not as rich as you guys, so I got this one, thought it was decent for the price, the vid card sux so I'll save up and try to get an 8800GT: http://www.buy.com/prod/gateway-gt5678-desktop-intel-core-2-quad-q6600-nvidia-geforce-7100-v/q/loc/101/209112786.html yeah its a refurb
Something I do not understand is why do you work with you psd under Maya? I think it could be better for you graphical card to work with tga or png under maya... I do not know how Maya deal with Psd in the viewport... but it could be a solution to your problem. In Photoshop you have a cool feature called "Actions", it…